板凳
igdx [专家分:110] 发布于 2005-10-28 16:47:00
DECLARE SUB good (ok2%)
DECLARE SUB wu ()
DECLARE SUB dr ()
DECLARE SUB fd (ao%)
DECLARE SUB xm (ok2%)
DECLARE SUB ke (key$)
DECLARE SUB dr2 ()
SCREEN 12
PAINT (1, 1), 1
CIRCLE (80, 100), 45, 14
PAINT (55, 77), 14
FOR v = 1 TO 500
clr = INT(RND * 16)
x = INT(RND * 640)
y = INT(RND * 480)
PSET (x, y), clr: NEXT
CIRCLE (320, 420), 27, 4, , , 1 / 2
PAINT (320, 420), 4
CIRCLE (320, 415), 13, 9, , , 2 / 3
PAINT (320, 415), 9
CIRCLE (320, 415), 3, 5
PAINT (320, 415), 5
LOCATE 23, 27
PRINT "press any key to start"
DO: k$ = INKEY$: LOOP UNTIL k$ <> ""
CIRCLE (80, 100), 45, 1
PAINT (55, 77), 1
LINE (200, 300)-(500, 380), 1, BF
DIM SHARED ok%, dl%, p1%, p2%, jian%, top!
ok% = 320
DO
IF dl% <= 8 THEN dl% = dl% + 1: ELSE dl% = dl% - 1
IF top! = 500 THEN
FOR v = 1 TO 500
clr = INT(RND * 16)
x = INT(RND * 640)
y = INT(RND * 480)
PSET (x, y), clr: NEXT
END IF
jian% = 0
CALL dr
LOOP
SUB dr
p1% = INT(RND * 561 + 40): p2% = 1
DO
CIRCLE (p1%, p2% + 9), 5, 0, , , 3 / 5
PAINT (p1%, p2% + 9), 0
ttt! = TIMER: DO: tt! = TIMER - ttt!: LOOP UNTIL tt! > .03
key$ = INKEY$: IF key$ <> "" THEN CALL ke(key$)
IF jian% = 1 THEN EXIT SUB
CIRCLE (p1%, p2% + 9), 5, 1, , , 3 / 5
PAINT (p1%, p2% + 9), 1
p2% = p2% + dl%
IF p2% > 380 THEN CALL wu: EXIT SUB
LOOP
END SUB
SUB dr2
CIRCLE (p1%, p2% + 9), 5, 1, , , 3 / 5
PAINT (p1%, p2% + 9), 1
p2% = p2% + dl%
IF p2% > 380 THEN CALL wu: EXIT SUB
CIRCLE (p1%, p2% + 9), 5, 0, , , 3 / 5
PAINT (p1%, p2% + 9), 0
END SUB
SUB fd (ao%)
IF ao% = -20 AND ok% <= 40 THEN EXIT SUB
IF ao% = 20 AND ok% >= 600 THEN EXIT SUB
CIRCLE (ok%, 420), 27, 1, , , 1 / 2
PAINT (ok%, 420), 1
ok3% = ok%
ok% = ok% + ao%
IF ao% < 0 THEN s% = -5 ELSE s% = 5
FOR i% = 1 TO 4
j% = s% + j%
CIRCLE (ok3% + j%, 420), 27, 4, , , 1 / 2
PAINT (ok3% + j%, 420), 4
CIRCLE (ok3% + j%, 415), 13, 9, , , 2 / 3
PAINT (ok3% + j%, 415), 9
CIRCLE (ok3% + j%, 415), 3, 5
PAINT (ok3% + j%, 415), 5
CIRCLE (ok3% + j%, 420), 27, 1, , , 1 / 2
PAINT (ok3% + j%, 420), 1
NEXT i%
CIRCLE (ok3% + j%, 420), 27, 4, , , 1 / 2
PAINT (ok3% + j%, 420), 4
CIRCLE (ok3% + j%, 415), 13, 9, , , 2 / 3
PAINT (ok3% + j%, 415), 9
CIRCLE (ok3% + j%, 415), 3, 5
PAINT (ok3% + j%, 415), 5
END SUB
SUB good (ok2%)
LINE (ok2% - 1, 400)-(ok2% + 1, 0), 1, BF
CIRCLE (p1% + 9, p2% + 9), 20, 4
PAINT (p1% + 9, p2% + 9), 4
tt! = TIMER: DO: ttt! = TIMER - tt!: LOOP UNTIL ttt! > .5
CIRCLE (p1% + 9, p2% + 9), 20, 1
PAINT (p1% + 9, p2% + 9), 1
top! = top! + 1
LOCATE 28, 1
PRINT top!
jian% = 1
END SUB
SUB ke (key$)
SELECT CASE key$
CASE CHR$(0) + CHR$(75)
ao% = -20: CALL fd(ao%)
CASE " "
ok0% = ok%: CALL xm(ok0%)
CASE CHR$(0) + CHR$(77)
ao% = 20: CALL fd(ao%)
CASE CHR$(27)
CALL wu
END SELECT
END SUB
SUB wu
LINE (1, 395)-(639, 450), 4, BF
DO: LOOP UNTIL INKEY$ <> ""
SCREEN 13
DO
LOCATE 10, 10
IF i% = 15 THEN i% = i% - 14 ELSE i% = i% + 1
COLOR i%
PRINT "Your score is"; top!
PRINT TAB(2); "Thanks to my teacher Zhou Qing!"
PRINT TAB(10); "IGDX V1.0"
PRINT TAB(10); "Wang Long"
PRINT TAB(10); "2005-4-7"
tt! = TIMER: DO: ttt% = TIMER - tt!: LOOP UNTIL ttt% > .8
CLS
IF INKEY$ <> "" THEN END
LOOP
END SUB
SUB xm (ok2%)
d% = 5: p% = 0
DO
LINE (ok2% - 1, 400)-(ok2% + 1, 400 - d%), 14, BF
IF (400 - d% - p2% + 9 <= 5) AND (p1% - ok2% >= -15 AND p1% - ok2% <= 15) THEN
CALL good(ok2%): EXIT SUB
END IF
p% = p% + 1
d% = d% + 5
IF p% MOD 30 = 0 THEN CALL dr2
LOOP UNTIL d% >= 401
LINE (ok2% - 1, 400)-(ok2% + 1, 0), 1, BF
END SUB
4 楼
QB小猪 [专家分:1200] 发布于 2008-01-11 18:56:00
我也淘到一题:
DECLARE SUB zidan ()
DECLARE SUB mubiao ()
DECLARE SUB lose ()
DECLARE SUB win ()
DIM SHARED room(0 TO 24, 0 TO 15) AS INTEGER
DIM SHARED state(127) AS INTEGER
DIM SHARED score AS INTEGER, x0 AS INTEGER
gun = 7: x0 = 20
RANDOMIZE TIMER
VIEW PRINT 1 TO 25: CLS '初始化边界
LOCATE 1, x0 + 1: PRINT CHR$(201); STRING$(30, 205); CHR$(187)
FOR i = 2 TO 24
LOCATE i, x0 + 1: PRINT CHR$(186); SPC(30); CHR$(186)
NEXT i
DEF SEG = &HB800
POKE 24 * 160 + 2 * x0, 200
FOR j = 2 TO 60 STEP 2
POKE 24 * 160 + 2 * x0 + j, 205
NEXT j
POKE 24 * 160 + 2 * x0 + 62, 188
COLOR 9
LOCATE 24, x0 + 2 * gun: PRINT "[]"
DO
CALL mubiao '目标下移
FOR j = 1 TO 15
IF room(0, j) = 24 THEN
CALL lose
END IF
NEXT j
mubiaotime = TIMER + 1.5
DO
zidantime = TIMER + .01
DO
keyin = INP(&H60)
IF keyin < 128 THEN
state(keyin) = 1
ELSE
state(keyin - 128) = 0
END IF
LOOP UNTIL TIMER > zidantime OR INKEY$ <> ""
COLOR 9
IF state(75) THEN '按键 左
LOCATE 24, x0 + 2 * gun: PRINT " "
gun = gun - 1: IF gun = 0 THEN gun = 1
LOCATE 24, x0 + 2 * gun: PRINT "[]"
END IF
IF state(77) THEN '按键 右
LOCATE 24, x0 + 2 * gun: PRINT " "
gun = gun + 1: IF gun = 16 THEN gun = 15
LOCATE 24, x0 + 2 * gun: PRINT "[]"
END IF
IF state(57) THEN '按键 空格
room(24, 0) = gun
END IF
IF state(28) THEN '按键 回车
DO WHILE INKEY$ = ""
LOOP
END IF
IF state(1) THEN '按键 ESC
COLOR 7
END
END IF
CALL zidan
LOOP UNTIL TIMER > mubiaotime
LOOP
SUB lose
LOCATE 23, 1: PRINT "Lose"
END
END SUB
SUB mubiao
COLOR 10
FOR j = 1 TO 15 '产生目标
room(1, j) = 1: room(0, j) = room(0, j) + 1
NEXT j
FOR k = 1 TO 5
r = INT(RND * 15 + 1)
room(1, r) = 0
NEXT k
FOR i = 23 TO 2 STEP -1 '下移目标
FOR j = 1 TO 15
room(i, j) = room(i - 1, j)
IF room(i, j) = 1 THEN cc$ = "[]" ELSE cc$ = " "
LOCATE i, x0 + 2 * j: PRINT cc$
NEXT j
NEXT i
END SUB
SUB win
LOCATE 23, 1: PRINT "Win"
END
END SUB
SUB zidan
COLOR 12
FOR i = 2 TO 23
IF room(i, 0) THEN '清除显示的子弹 (预备上移)
LOCATE i, x0 + 2 * room(i, 0): PRINT " "
END IF
room(i, 0) = room(i + 1, 0)
NEXT i
FOR i = 2 TO 23
IF room(i, 0) THEN '显示子弹 (已上移)
IF room(i, room(i, 0)) = 0 THEN
LOCATE i, x0 + 2 * room(i, 0): PRINT "[]"
ELSE
LOCATE i, x0 + 2 * room(i, 0): PRINT " "
room(i, room(i, 0)) = 0
room(i, 0) = 0
score = score + 1 '击中目标分数增一
LOCATE 1, x0 + 2 * 5: PRINT "SCORE:"; score
IF score = 200 THEN win
END IF
END IF
NEXT i
room(24, 0) = 0
END SUB