主题:[讨论]看看啊
using System;
using System.Collections.Generic;
using System.Text;
namespace L6_3
{
public static class Sun
{
public static event EventHandler OnRise;
public static void Rise()
{
Console.WriteLine("太阳从东方升起");
if (OnRise != null)
OnRise(null, null);
}
}
public class Cock
{
private string _name;
public Cock(string name)
{
_name = name;
Sun.OnRise += new EventHandler(Sun_OnRise);
}
private void Sun_OnRise(object sender, EventArgs e)
{
Console.WriteLine("公鸡{0}:", _name);
Console.WriteLine("雄鸡一声天下白!");
this.Sing();
}
public event EventHandler OnSing;
public void Sing()
{
Console.WriteLine("喔喔喔。。。。");
if (OnSing != null)
OnSing(this, null);
}
}
public class Host
{
private string _name;
public Host(string name)
{
_name = name;
}
public event EventHandler OnGetup;
public void Getup()
{
Console.WriteLine("日出而作。。。");
if (OnGetup != null)
OnGetup(this, null);
}
public void Foster(Cock c1)
{
c1.OnSing += new EventHandler(c1_OnSing);
}
private void c1_OnSing(object sender, EventArgs e)
{
Console.WriteLine("主人{0}:", _name);
Console.WriteLine("闻鸡起舞!");
this.Getup();
}
public class Dog
{
private string _name;
public Dog(string name)
{
_name = name;
}
public event EventHandler Owner_OnGetup;
public void Host_OnGetup(object sender, EventArgs e)
{
Console.WriteLine("阿黄{0}:", _name);
Console.WriteLine("大狗叫。。。");
this.Sing();
}
public event EventHandler OnSing;
public void Sing()
{
Console.WriteLine("汪汪。。。");
if (OnSing != null)
OnSing(this, null);
}
}
public class Cat
{
private string _name;
public Cat(string name)
{
_name =name ;
}
public event EventHandler Owner_OnGetup;
public void Host_OnGetup(object sender, EventArgs e)
{
Console.WriteLine("咪咪{0}:", _name);
Console.WriteLine("小猫可爱");
this.Sing();
}
public event EventHandler OnSing;
public void Sing()
{
Console.WriteLine("喵喵。。。");
if (OnSing != null)
OnSing(this, null);
}
}
static void Main()
{
Cock cock1 = new Cock("花花");
Host host1 = new Host("祖0");
host1.Foster(cock1);
Dog dog1 = new Dog("阿黄");
dog1.Owner = host1;
Cat cat1 = new Cat("咪咪");
dog1.Owner = host1;
Sun.Rise();
}
}
}
看看错在哪里,并改一下啊
using System.Collections.Generic;
using System.Text;
namespace L6_3
{
public static class Sun
{
public static event EventHandler OnRise;
public static void Rise()
{
Console.WriteLine("太阳从东方升起");
if (OnRise != null)
OnRise(null, null);
}
}
public class Cock
{
private string _name;
public Cock(string name)
{
_name = name;
Sun.OnRise += new EventHandler(Sun_OnRise);
}
private void Sun_OnRise(object sender, EventArgs e)
{
Console.WriteLine("公鸡{0}:", _name);
Console.WriteLine("雄鸡一声天下白!");
this.Sing();
}
public event EventHandler OnSing;
public void Sing()
{
Console.WriteLine("喔喔喔。。。。");
if (OnSing != null)
OnSing(this, null);
}
}
public class Host
{
private string _name;
public Host(string name)
{
_name = name;
}
public event EventHandler OnGetup;
public void Getup()
{
Console.WriteLine("日出而作。。。");
if (OnGetup != null)
OnGetup(this, null);
}
public void Foster(Cock c1)
{
c1.OnSing += new EventHandler(c1_OnSing);
}
private void c1_OnSing(object sender, EventArgs e)
{
Console.WriteLine("主人{0}:", _name);
Console.WriteLine("闻鸡起舞!");
this.Getup();
}
public class Dog
{
private string _name;
public Dog(string name)
{
_name = name;
}
public event EventHandler Owner_OnGetup;
public void Host_OnGetup(object sender, EventArgs e)
{
Console.WriteLine("阿黄{0}:", _name);
Console.WriteLine("大狗叫。。。");
this.Sing();
}
public event EventHandler OnSing;
public void Sing()
{
Console.WriteLine("汪汪。。。");
if (OnSing != null)
OnSing(this, null);
}
}
public class Cat
{
private string _name;
public Cat(string name)
{
_name =name ;
}
public event EventHandler Owner_OnGetup;
public void Host_OnGetup(object sender, EventArgs e)
{
Console.WriteLine("咪咪{0}:", _name);
Console.WriteLine("小猫可爱");
this.Sing();
}
public event EventHandler OnSing;
public void Sing()
{
Console.WriteLine("喵喵。。。");
if (OnSing != null)
OnSing(this, null);
}
}
static void Main()
{
Cock cock1 = new Cock("花花");
Host host1 = new Host("祖0");
host1.Foster(cock1);
Dog dog1 = new Dog("阿黄");
dog1.Owner = host1;
Cat cat1 = new Cat("咪咪");
dog1.Owner = host1;
Sun.Rise();
}
}
}
看看错在哪里,并改一下啊